Complex clothes in 1 hour (Marvelous Designer+3ds max)
.MP4, AVC, 1000 kbps, 1280x720 | English, AAC, 64 kbps, 2 Ch | 5 Lectures | 337 MB
Genre: eLearning

 

Series of video-lectures how to easily and in 1hour create clothes for character using 3ds max and MD.
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CGWorkshops - Animating Creatures for Games

 

 

CGWorkshops - Animating Creatures for Games by Kyle Kenworthy

 

In this CGWorkshops you'll learn how to gather & analyze reference to better understand their locomotion and behaviour.  And how to use/exaggerate that reference to create game animations. Kyle will demonstrate various techniques to speed up your workflow and how you can approach different creatures in different ways to create quick, appealing video game animations.

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Sculpting Concepts in ZBrush for 3D printing in MakerBot Desktop
Digital-Tutors - Sculpting Concepts in ZBrush for 3D printing in MakerBot Desktop
Size: 864MB | Duration: 1h 33m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

In this ZBrush and MakerBot tutorial we'll cover the principles of sculpting for 3D printing inside ZBrush 4R7.
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The Gnomon Workshop - Environment Creation Using Modo
The Gnomon Workshop - Environment Creation Using Modo
English | 11 Classes | Video: AVC (.mp4) 1024x768 24fps | Audio: AAC 44.1KHz 2ch | 1.3 GB
Genre: eLearning | Project fiels Included

In this tutorial, Andras will guide viewers through the process of creating a still scene, using modeling, painting, and rendering features in Luxology's Modo. Andras starts with the basic layout, demonstrating how to use proxy models to populate the scene. He uses this low resolution scene to define and lock the camera position

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Creating an Interior Scene with Blender  

 

Creating an Interior Scene with Blender  

Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch 

(2h 27m Intermediate Apr 17, 2015)

 

Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment.

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Designing and Modeling a Sci-Fi Prop in Blender

 

 

Digital-Tutors - Designing and Modeling a Sci-Fi Prop in Blender

 

1h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 

Genre: eLearning | Projects files Added

 

In this Blender tutorial we'll learn how to come up with our own design for a sci-fi prop without using any references.

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Exploring the New Features in PFTrack 2015
Digital Tutors - Exploring the New Features in PFTrack 2015
English | 58m | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1.50 GB
Genre: eLearning | Project files Included

In this PFTrack tutorial we'll utilize the exciting new features included in this brand new version.
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SkillShare - Visual Effects Learn the visual effects pipeline and industry applications

 

In this class we will learn to create a 3d representation of a human head for use in a webseries.The applications needed for this class are Maya and Photoshop. We start by setting up Maya image planes.

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Debugging Scripts in Unity
1.05GB | Duration: 1h 00m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

 

Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools. Chris Byers takes an in-depth look at the Unity console, utilizing the MonoDevelop IDE for runtime debugging, and profiling applications with the Unity Profiler, and provides a brief introduction to the Unity Test Tools for unit and integration testing. Plus, get tips on mobile debugging on iOS and Android.

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Civil 3D: Intersecting New Roads with Existing Roads
209MB | Duration: 0h 35m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

 

 

Every road project that you work on will require you to tie your new road designs to existing roads via intersections. To do this successfully you need to know the right workflow: to leverage the best Civil 3D features in the right ways and in the right order. In this course, you'll learn how to combine features involving alignments, profiles, corridors, surfaces, and intersections to efficiently design new-to-existing intersections.

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Digital-Tutors - Introduction to Maya 2016

 

10h 37m  | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 7GB

Genre: eLearning | Projects files Added

 

This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.

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Construct 2 - The Complete Game Creation Learning Tool
Duration: 5h | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 982MB
Genre: eLearning | Language: English

 

You will learn how to create games in Construct2 from zero all the way to uploading to mobile play stores.

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Creating a Captive Sphere with OpenSCAD
105MB | Duration: 0h 21m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

 

OpenSCAD is a free, multiplatform 3D CAD program that's ideal for producing models that are going to be 3D printed. Unlike most other modeling apps, in OpenSCAD you design objects using text instructions alone. Sounds scary? Don't worry. In this introductory lesson Steve Caplin takes you through the basics and shows you how to create a captive sphere model—using just 10 lines of code—and make the object printable.

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Rigging a Humanoid Character with Blender
354MB | Duration: 1h 22m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

 

Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example.

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Retargeting Mocap to Custom Rigs in CINEMA 4D

Digital-Tutors - Retargeting Mocap to Custom Rigs in CINEMA 4D
1h 8m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 472MB
Genre: eLearning | Projects files Added
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SkillShare - Learn Blender Modeling and Texturing

SkillShare - Learn Blender Modeling and Texturing
Learn Blender from a beginner's perspective with this Blender 3D modeling and texturing course from Stone River eLearning. If you're interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.
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SkillShare - Modo Tutorial - Learn how to model a spaceship in 3 hrs
SkillShare - Modo Tutorial - Learn how to model a spaceship in 3 hrs
Length 3h MP4
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Make Thousands of Dollars With Your Art Using Unity3D & Maya

 

 

Udemy - Make Thousands of Dollars With Your Art Using Unity3D & Maya

 

This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.

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InfiniteSkills - Python Best Practices

 

InfiniteSkills - Learning Simulation Xpress and Flow Xpress in SolidWorks

Duration: 1.5 hours | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 1ch | 437 MB

Genre: eLearning | Project files Included

 

In this Learning Simulation Xpress and Flow Xpress in SolidWorks training course, expert author Matt Perez will teach you how to set up and run Simulation Xpress and Flow Xpress studies. This course is designed for users who are already familiar with SolidWorks.

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Digital-Tutors - Modeling a Cocktail Ring in Rhino

 

3h 2m  | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 

Genre: eLearning | Projects files Added

 

In this Rhino tutorial, we'll explore valuable techniques for modeling jewelry.

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Creating Game Interiors using MODO and Substance Designer
Digital-Tutors - Creating Game Interiors using MODO and Substance Designer
3h 34m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch |
Genre: eLearning | Projects files Added
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Digital-Tutors - Utilizing Dynamic Blocks and Data Extraction for BIM in AutoCAD

1h 32m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 559MB
Genre: eLearning | Projects files Added
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The Foundry - Rendering in MODO: Interiors training video
The Foundry - Rendering in MODO: Interiors training video

English | 1h 11m | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz, 127 kb/s | 3.68GB

Genre: eLearning | Project files

 

The interior rendering tutorial takes a closer look at MODO's render engine. This tutorial will serve as a useful general foundation for rendering in MODO and help specialists who deal with architectural interiors.

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3DMotive - Unwrapper Comparison Course

10 Lessons | AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2.9GB
Genre: eLearning | Project Files Included

Here we take a detailed look at four of the leading applications used for unwrapping using the same working examples within each.

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MAYA Modeling - Polygon Box Modeling
Udemy - MAYA Modeling - Polygon Box Modeling
MP4 | Video: 640x360 | 58 kbps | 44 KHz | 170 MB
Genre: eLearning | Language: English
Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scan line rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. See polygon mesh for a description of how polygonal models are represented and stored.
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